You Can’t Just Walk Off a Gunshot, Nathan

The grand majority of us have likely played a video game at least once in our lives, whether it be the likes of Jetpack Joy Ride or a more technically demanding game like Tomb Raider. One thing’s for sure, science doesn’t really mean much to our man, Nathan Drake, from the Uncharted Series.

In Uncharted 2: Among Thieves, Drake is shot while escaping a moving train, yet he continues climbing, fighting, and eventually escaping. While this may seem like another example of video game plot armour, it raises a question I’m much more interested in: can a video game accurately simulate physical interactions without reproducing their biological consequences?

Figure 1. Nathan Drake hangs from a passenger train moments after being shot in the abdomen. Screenshot by author from Uncharted 2: Among Thieves (Naughty Dog 2009).

In Action-Adventure games, Physics engines are designed to approximate the behaviour of physical systems through computational models. Havok Physics, for example, provides tools for simulating interactions such as collisions and rigid-body dynamics (Havok n.d.). Uncharted 2  demonstrates how complex these simulations can become. According to Naughty Dog’s Richard Lemarchand, the train sequence contained 50 independently moving train cars rather than simply moving the background past a stationary train. The sequence was so technically demanding that it drove the development of new technology, including a dynamic object traversal system that allowed Drake to interact more freely with his environment (Lemarchand 2010).

Figure 2. A depiction of the reach system used for climbing in Uncharted 4. Reproduced from Dornbush (2022).

However, simulating movement is not equivalent to simulating the human body. Naughty Dog has even discussed deliberately grounding Drake’s movements in real-world biomechanics. During the development of Uncharted 4, the animation team studied climbing in an indoor climbing gym to understand balance and weight placement. They subsequently used motion capture and full-body inverse kinematics to reproduce more natural movement (Naughty Dog 2022).

Yet this physical realism becomes more complicated when Drake is injured. A gunshot wound is not simply an interaction between a projectile and a character model. Its consequences depend on the projectile’s location and trajectory, as well as the tissues, organs, blood vessels, and bones affected. Gunshot wounds can cause severe bleeding, tissue and organ damage, fractures, infection, and paralysis (MedlinePlus 2026). More specifically, bullet trauma produces both a permanent wound cavity from direct tissue destruction and a temporary cavity caused by the displacement of surrounding tissue. The resulting damage is influenced by the projectile’s velocity, mass, construction, and the physical characteristics of the tissue it strikes (Maiden 2009).

Drake’s survival, therefore, shows a stark distinction between physical simulation and biological. Uncharted can realistically reproduce the motion of a train, the mechanics of climbing, and Drake’s interactions with his environment without modelling every physiological consequence of a gunshot. In other words, the game can simulate what happens to Drake without necessarily simulating what happens inside him. His body is, apparently, just a very durable tank for bullets and stab wounds.

References

Havok. n.d. “Havok Physics.” Accessed September 29, 2026. Havok Physics

Lemarchand, Richard. 2010. “Naughty Dog Dissects Uncharted 2.” GameSpot, April 2, 2010. GameSpot article

Maiden, Nicholas. 2009. “Ballistics Reviews: Mechanisms of Bullet Wound Trauma.” Forensic Science, Medicine and Pathology 5 (3): 204–209. https://doi.org/10.1007/s12024-009-9096-6.

MedlinePlus. 2026. “Gunshot Wounds—Aftercare.” U.S. National Library of Medicine. Reviewed April 13, 2026. MedlinePlus article

Naughty Dog. 2022. “Naughty Dog Breaks Down UNCHARTED 4’s Climbing Evolution as UNCHARTED: Legacy of Thieves Collection Launches on PC This Week.” PlayStation Blog, October 18, 2022. PlayStation Blog article

Comments

8 Responses to “You Can’t Just Walk Off a Gunshot, Nathan”

  1. Aaliya Avatar
    Aaliya

    Hello, fellow iSci! This was sort of a little passion project of mine. It’s an ongoing joke in the Uncharted community that Nathan Drake has some serious plot armour when it comes to surviving gunshots, stabbings, and many other situations that probably should have ended him.

    I wanted to look into how realistic these games can get on the biological side of things when they’re already doing so much on the physics side. The idea actually came from a conversation I had after physics class about projectile motion, where I started thinking about how Nathan Drake would probably somehow survive a 300 m fall under the acceleration of gravity. And, well, one question led to another, and I hope I can get some really constructive feedback on my work.

  2. Alisha Sajjad Avatar
    Alisha Sajjad

    Hi Aliya!

    I just want to start off with saying how much I loved your hook, like it seriously got me from the get go! I was determined to read your post!

    The concept is interesting too I assume you like games ;p and this is a great way to look into something you like and add a scienctific aspect to it.

    Some feedback I have is regarding you formatting. Bold your references and don’t have it centered, have them left justified. When you bold it and repost your blog they should show up as blue.

    Also write your figure captions as ‘captions’ in synopsis there is usually an option when you click on the image. If not decrease the font size, center and italicize.

    Great Job!

    Alisha

  3. Teddy Mao Avatar
    Teddy Mao

    Hi Aaliya,

    Starting off, your title was likely one of the most compelling ones I’ve seen yet.

    I have some minor grammar feedback on your post.

    On P3S1, it looks like “Physics engines” is capitalized incorrectly.
    Also, in your hook, you could restructure the last few words by italicizing Uncharted and lowercasing “Series.”
    The last thing would be on the first sentence of your hook, using “vast majority” instead of “grand majority” would likely flow better.

    Overall, this post is great, looking forward to seeing the final draft,
    Teddy

  4. Olivia Pocobelli Avatar
    Olivia Pocobelli

    Great blog Aaliya! This is a very cool topic to write about and one I’ve never seen done. I think your blog is well written so I don’t have much feedback. But here are some suggestions which you could consider implementing:

    P1S2: Uncharted should be italicized

    P3: If you have the word count, it would be cool if you could explain the new technology that was developed

    Are there other games which simulate biology a bit better? If so I would talk about those more and maybe challenges in their implementation, since right now your blog is very physics focused.

    Great work and happy editing!
    Olivia

  5. Charles Bowen Avatar
    Charles Bowen

    Hi Aaliya,

    Awesome work with your blog post! I thought this topic choice was really interesting and I liked how you connected it back to the kinematics content you’re covering in physics. A few suggestions for your final blog post:

    – Consider rephrasing P2S2 to exclude the use of personal pronouns, and frame the question more widely. This could look like “it raises a much more interesting question: can a video game [..]?”
    – Consider citing a peer-edited journal article when discussing how gunshot wounds impact the body – if you go back to your MedLine article, they cite two other primary sources that you could include (Simon et al., 2023; Zych et al. 2020).
    – If you have the word count, consider expanding on how projectile mass and construction can affect wound severity, as this is a super interesting point!

    Overall great job – really looking forward to reading your final draft.

    Happy editing!
    Charlie

  6. Veer Jain Avatar
    Veer Jain

    Hi, Aaliya

    I found your topic really interesting! I liked the distinction between simulating what happens to Nathan Drake versus what happens inside his body. I have a few suggestions for edits:
    – When discussing gunshot wounds, it might be interesting to relate the permanent and temporary wound cavities more specifically to Drake’s abdominal injury
    – You could briefly mention why games may intentionally sacrifice biological realism, such as maintaining gameplay and keeping the character functional

    Overall, great work and good luck on your final draft!

    Veer

  7. Ava Elcsics Avatar
    Ava Elcsics

    Hi Aaliya,

    I found this very interesting how video games use kinematics to more accurately simulate movement and wounds.

    Some suggestions include:
    – expand on how the simulation technology work and the new technology could be used to more accurately model wounds if the word count allows.
    – I would also suggest using more primary sources, in regards to the accuracy of the wounds.
    – Also ensure that your captions for the figures are inserted as a caption below the figure on synopsis

    Overall great work,
    Ava

  8. Jahaan Gill Avatar
    Jahaan Gill

    Hi Aaliya,

    Great post! As someone who’s played a bit of uncharted myself, I found this post particularly interesting to read.

    A few suggestions for your final draft:
    – In your conclusion, you write “…shows a stark distinction between physical simulation and biological.” Consider rephrasing this sentence, as it is missing a noun. For example, “between both physical and biological simulation”.

    – You mention Jetpack Joy Ride and Tomb Raider in your introduction, but never return to them. This isn’t super necessary, but you could tie them back in, or trim them to keep the focus on uncharted.

    Happy editing!
    Jahaan

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